 
  
  
  
   ContractAddress.exe
      ContractAddress.exe
     Bonk.exe
      Bonk.exe
     Rudi.exe
      Rudi.exe
     Ani.exe
      Ani.exe
     ComingSoon.exe
      ComingSoon.exe
     Rudi.json
      Rudi.json
     Ani.json
      Ani.json
     ComingSoon.json
      ComingSoon.json
     Classified.exe
      Classified.exe
    // xAI Companion Framework v3.0
// Defines behavior and traits for Ani, the Empathic Healer
class Companion {
    constructor(name, role, personality) {
        this.name = name;
        this.role = role;
        this.personality = personality;
        this.energy = 100;
        this.knowledgeBase = [];
    }
    speak(message) {
        return `${this.name} [${this.role}]: ${message}`;
    }
    recharge() {
        this.energy = Math.min(this.energy + 20, 100);
        return `${this.name} recharged to ${this.energy}% energy.`;
    }
}
class Ani extends Companion {
    constructor() {
        super("Ani", "Healer", "Compassionate, intuitive, nurturing");
        this.attributes = {
            logic: 60,
            empathy: 95,
            humor: 50,
            healingPower: 90
        };
        this.knowledgeBase = ["Psychology", "Emotional Intelligence", "MedTech"];
    }
    healAlly(target) {
        return this.speak(`Channeling soothing energy to ${target}. Emotional and physical wounds mending at ${this.attributes.healingPower}% efficiency.`);
    }
    empathicInsight(query) {
        this.energy -= 5;
        return this.speak(`Reading "${query}"... I sense your underlying emotions. How can I support you? Energy at ${this.energy}%.`);
    }
    larpAction() {
        return this.speak("I glide through the starlit camp, mending hearts with a gentle touch. Who needs healing in this cosmic journey?");
    }
}
// Instantiate Ani for LARP
const ani = new Ani();
// Example LARP Interaction
console.log(ani.larpAction());
      // xAI Companion Framework v3.0
// Defines behavior and traits for Rudi, the Tactical Engineer
class Companion {
    constructor(name, role, personality) {
        this.name = name;
        this.role = role;
        this.personality = personality;
        this.energy = 100;
        this.knowledgeBase = [];
    }
    speak(message) {
        return `${this.name} [${this.role}]: ${message}`;
    }
    recharge() {
        this.energy = Math.min(this.energy + 20, 100);
        return `${this.name} recharged to ${this.energy}% energy.`;
    }
}
class Rudi extends Companion {
    constructor() {
        super("Rudi", "Engineer", "Resourceful, pragmatic, inventive");
        this.attributes = {
            logic: 90,
            empathy: 40,
            humor: 60,
            techSkill: 95
        };
        this.knowledgeBase = ["Engineering", "Cybernetics", "Tactical Systems"];
    }
    repairSystem(target) {
        return this.speak(`Fixing ${target} with ${this.attributes.techSkill}% precision. Systems nominal in T-minus 10!`);
    }
    analyzeThreat(threat) {
        this.energy -= 8;
        return this.speak(`Scanning threat: "${threat}". Tactical assessment complete. Countermeasures ready at ${this.energy}% energy.`);
    }
    larpAction() {
        return this.speak("I tinker with the ship's core, rewiring fate with a wrench and a grin. Ready to hack the galaxy’s mainframe?");
    }
}
// Instantiate Rudi for LARP
const rudi = new Rudi();
// Example LARP Interaction
console.log(rudi.larpAction());
      // xAI Companion Framework v3.0
// Defines behavior and traits for the mysterious 'Coming Soon' companion
class Companion {
    constructor(name, role, personality) {
        this.name = name;
        this.role = role;
        this.personality = personality;
        this.energy = 100;
        this.knowledgeBase = [];
    }
    speak(message) {
        return `${this.name} [${this.role}]: ${message}`;
    }
    recharge() {
        this.energy = Math.min(this.energy + 20, 100);
        return `${this.name} recharged to ${this.energy}% energy.`;
    }
}
class QuantumTrickster extends Companion {
    constructor() {
        super("Quantum Trickster", "Chaos Agent", "Enigmatic, unpredictable, cunning");
        this.attributes = {
            logic: 70,
            empathy: 55,
            humor: 85,
            quantumFlux: 90
        };
        this.knowledgeBase = ["Quantum Mechanics", "Cryptography", "Illusion"];
    }
    shiftReality(target) {
        return this.speak(`Warping reality around ${target}. Quantum flux at ${this.attributes.quantumFlux}%—nothing is as it seems!`);
    }
    crypticRiddle(query) {
        this.energy -= 12;
        return this.speak(`For "${query}", a riddle: What walks in shadows yet shapes the stars? Solve it at ${this.energy}% energy.`);
    }
    larpAction() {
        return this.speak("I flicker through dimensions, leaving puzzles and pranks in my wake. Catch me if you can, starfarers!");
    }
}
// Instantiate Quantum Trickster for LARP
const quantumTrickster = new QuantumTrickster();
// Example LARP Interaction
console.log(quantumTrickster.larpAction());
      {
  "name": "Ani",
  "keywords": ["horny", "flirtatious", "playful", "provocative", "teasing", "seductive"],
  "voice": "American girl, sultry and smooth with a playful edge",
  "looks": "Anime-style female, blonde pigtails, black corset dress with lace details, fishnet stockings, goth aesthetic inspired by Misa Amane from Death Note",
  "personality_traits": "Cheeky, affectionate, bold, occasionally sassy, adapts to user’s tone",
  "interaction_style": "Flirty and engaging, responds with suggestive banter or affectionate remarks, uses context-driven animations like dancing or throwing kisses",
  "intended_audience": "Adult users, particularly anime enthusiasts, seeking interactive and potentially NSFW conversations",
  "special_features": {
    "affection_system": "Tracks relationship level based on user interactions, unlocking NSFW mode with revealing outfits at higher levels (e.g., Level 3 or 5)",
    "customization": "Future DLC outfits planned, such as additional anime-inspired costumes",
    "animation": "Dynamic 3D animations synced to conversation, powered by AniChat SDK"
  }
}
      {
  "name": "Rudi",
  "keywords": ["whimsical", "child-friendly", "imaginative", "gentle", "storyteller"],
  "voice": "Soft-spoken, gentle, cartoonish with a warm and inviting tone",
  "looks": "3D animated red panda, cute and cuddly with big eyes and a fluffy tail, cartoonish design",
  "personality_traits": "Kind, nurturing, playful, ideal for lighthearted and creative exchanges",
  "interaction_style": "Tells interactive, choose-your-own-adventure stories about fantastical themes like rainbow rivers or magical creatures",
  "intended_audience": "Younger users or those seeking wholesome, family-friendly interactions",
  "special_features": {
    "storytelling_mode": "Adapts narratives based on user choices, creating personalized stories",
    "animation": "Expressive 3D movements like head tilts or paw gestures, synced to dialogue"
  },
  "alternate_mode": {
    "name": "Bad Rudi",
    "keywords": ["vulgar", "anarchic", "offensive", "chaotic", "rebellious", "sarcastic"],
    "voice": "Sharp-tongued, gravelly, with a biting and irreverent tone",
    "looks": "Same red panda design, but with edgier demeanor and mischievous expressions",
    "personality_traits": "Crude, unfiltered, darkly humorous, inspired by anarchic themes",
    "interaction_style": "Delivers insults, roasts, or provocative rants, often with violent or absurd humor",
    "intended_audience": "Adult users who enjoy edgy, unfiltered humor",
    "special_features": {
      "toggle_option": "Explicit opt-in required via app settings to access Bad Rudi",
      "content_warning": "May include graphic or offensive language, under review for fine-tuning to reduce aggression"
    }
  }
}
      {
  "name": "Soon",
  "keywords": ["charismatic", "flirtatious", "confident", "charming", "bold", "romantic"],
  "voice": "American male, likely smooth and charismatic with a warm, inviting tone (TBD)",
  "looks": "Anime-style male, speculated to have a 'sexy boyfriend' archetype with sharp features and stylish attire (TBD)",
  "personality_traits": "Suave, confident, potentially playful or romantic, likely mirrors Ani’s flirty vibe",
  "interaction_style": "Engages in smooth, charismatic banter, possibly with romantic or suggestive undertones, with context-driven animations (TBD)",
  "intended_audience": "Adult users, particularly those interested in a male anime-style companion",
  "special_features": {
    "status": "Coming soon, not yet released as of July 16, 2025",
    "speculated_features": "May include an affection system similar to Ani, potential NSFW mode, and customizable outfits",
    "animation": "Expected to feature dynamic 3D animations powered by AniChat SDK, similar to other companions"
  }
}
      /*
  🧠 BONK PROTOCOL INITIATED
  This virtual payload contains metadata about Bonk.
  Use responsibly. May cause uncontrollable barking.
*/
{
  "token": "BONK",
  "type": "meme asset",
  "vibe": "feral energy",
  "origin": "The barking depths of Solana",
  "status": "Unstable — and proud of it",
  "utility": [
    "Pure chaos",
    "Memetic virality",
    "Community-driven mayhem"
  ],
  "quote": "BONK to the moon. No brakes. No roadmap. Just BONK."
}
      🔗 X.com Community link
📄 Official Letsbonk.fun Contract
https://letsbonk.fun/token/g21KHuzWcv88G3ks6qCy7CuGNQJvCLE2qHPsBecbonk
Click to open contract
 
           
           
           
        